ATOM ENTERTAINMENT, INC. OPENS ATOMFILMS STUDIO TO DEVELOP ORIGINAL ONLINE VIDEO CONTENT WITH INTERNET'S RISING STARS
First Projects to Include Online Dating Reality Series, Two Projects by Acclaimed Filmmaker PES and Dog Years Sequel
PARK CITY, UTJan., 23rd, 2006Atom Entertainment™, the broadband entertainment pioneer, announced today the opening of "AtomFilms® Studio," a new program which invests in independent producers to create broadband entertainment for today's connected viewers. AtomFilms Studio announced six development projects today and plans to produce dozens more projects during the course of the year. New shorts from AtomFilms Studio will be distributed beginning this spring on the award-winning AtomFilms website (www.atomfilms.com) and its online and mobile entertainment partners.
A pioneer in the online video category since 1999, AtomFilms has reviewed thousands of short film and animation titles, gaining a deep understanding of industry talent, and the habits and demands of online viewers. This rare perspective has enabled AtomFilms to partner with the entertainment industry's most innovative and entertaining talent -JibJab, Aardman, Jason Reitman, Joe Cartoon, and more - to acquire and develop many of the Internet's biggest hits, building a monthly audience of more than 5 million consumers.
"AtomFilms enables innovative filmmakers and animators to earn money and reach a large audience," said Atom Entertainment CEO Mika Salmi. "AtomFilms Studio increases our commitment and value to content creators, giving them an environment to develop new projects and advance their careers - all while maintaining creative control."
The Q1 Programming Line-Up
The AtomFilms Studio has selected a diverse mix of entertainment shorts in various genres to kick off its exclusive 2006 lineup. The projects were selected based on their potential to deliver quick, shareable, instantly gratifying entertainment experiences to consumers in online and mobile environments.
AtomFilms Studio projects for Q1 include:
Previous successes include:
About Atom Entertainment, Inc.
A marketer and distributor of broadband entertainment, Atom Entertainment (formerly AtomShockwave, Corp.) was formed by the 2001 merger of Internet pioneers Shockwave.com and AtomFilms. Shockwave.com offers a broad selection of online games that attract players of all ages. AtomFilms provides on-demand viewing of more than 1,000 world-class film and animation titles ranging from 1 to 30 minutes in length. In 2005, Atom Entertainment acquired the online games portal AddictingGames. Shortly after, the online video directory AddictingClips was developed offering consumers one destination for the best clips across the Web.
The company operates on an innovative, multi-tiered business model featuring advertising, sponsorship, e-commerce, subscription, and distribution revenue streams. Collectively, more than 30 million entertainment fans visit the Atom Entertainment sites each month.
Shockwave.com, GameBlast, AtomFilms, Entertainment Snacking, AddictingClips and AddictingGames are trademarks of Atom Entertainment, Inc. All other trademarks mentioned in this document are the property of their respective owners.